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AI Insights · Timothy · January 2022

Top 5 First Person Games Performance in Middle East | Q4 2021

An overview of the top 5 first person games' performance on a unified platform in the Middle East during Q4 2021, based on data from Sensor Tower.

Top 5 First Person Games Performance in Middle East | Q4 2021

Overview of Top 5 First Person Games in the Middle East for Q4 2021

In the fourth quarter of 2021, the Middle East saw significant activity in the first-person games category on a unified platform. The following analysis, based on data from Sensor Tower, highlights the performance of the top five games in terms of weekly downloads, revenue, and active users.

Call of Duty®: Mobile

Throughout the quarter, weekly revenue for Call of Duty®: Mobile fluctuated, peaking at around $193K in late November. Weekly downloads saw a general decline from 42.6K at the start of October to around 33K by mid-December, with a slight uptick to 34.8K in the last week of December. Active users also showed a downward trend, starting at 938K and closing the quarter at approximately 855K.

Blackjack 21: Blackjackist

Blackjack 21: Blackjackist experienced a peak in weekly revenue of about $84.5K in early November, before settling to around $39.8K by the end of December. Weekly downloads saw a notable drop from 2.2K in mid-October to about 904 in the last week of December. Similarly, active users decreased from 5.1K in early October to 3.2K by the end of the quarter.

Minecraft

Minecraft showed consistent weekly revenue, peaking at around $35.4K in late November. Weekly downloads decreased from 31.5K at the end of September to 23K by the close of December. The game maintained a steady number of active users, hovering around 445K throughout the quarter.

Sniper 3D: Gun Shooting Games

Sniper 3D: Gun Shooting Games saw its weekly revenue peak at approximately $24K in late October. Downloads were relatively stable, starting at 41.7K in late September and ending at 39.1K in the last week of December. Active users remained steady, ranging from 291K to 285K throughout the quarter.

Cooking Madness-Kitchen Frenzy

Cooking Madness-Kitchen Frenzy maintained a stable weekly revenue, peaking at $13.2K in early October. Weekly downloads hovered around 31K to 34K throughout the quarter. The game had a consistent number of active users, around 155K, with minor fluctuations.

For more detailed insights into app performance and trends, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022